Nathan Thomas-Benke

I build VR training simulators

XR Developer at ARCS Aviation

Hey there, I'm Nathan, an XR developer with a master's in Virtual and Augmented Reality from Goldsmiths, University of London, and a bachelor's in Computer Science from the University of Wisconsin–Madison. That mix gave me a strong technical foundation and a specialization in a field I've wanted to work in for a long time.

I build hands-on, real-time 3D and XR applications in Unity with C#, shipping across Meta Quest, HTC VIVE, and Android and iOS tablets. I've had the chance to work for industry leaders: digital-twin visualizations at Sandia National Laboratories, interactive AR content at 3D Systems, and VR training at ARCS Aviation across DoD and U.S. government contracts.

My master's thesis explored real-time graphics remapping, retexturing real-world objects live from RealSense depth streams, and it's now growing into Lucid, one of my NTB Labs projects. Other work has been recognized nationally: BeatBoxVR won the Jury Prize at the Innovate UK Immersive Tech Awards, and I was a finalist and speaker at AWE EU with 4th Frontier, a small XR development group I'm part of.

My most recent project is NTB Labs, the umbrella for everything I build across disciplines, from developer tools to games to music.

Nathan Thomas-Benke

NTB Labs NTB Labs

NTB Labs is my independent software studio: dev tools, games, and creative work, built in public.

From browser extensions to native apps to real-time 3D. One studio, many disciplines.

Sift

Coming soon

Browser extension · Re-ranks Amazon search results by statistical merit, entirely on-device.

Catan Map Generator cover art The live generator: a balanced board beside fairness controls

Catan Lab Generator

Live

Web app · Strategic map generator for Catan that balances boards by player count and resource fairness.

Native Windows app

Confide

In development
Real-time 3D / Unity

Lucid

In development
Visit NTB Labs →

Selected Work

BeatBoxVR logo over the virtual drum kit Live demo at the Innovate UK showcase The Goldsmiths team at Innovate UK Team celebrating the jury award

Award-winning

2024

BeatBoxVR

Sound Designer · Programmer · 3D/Graphics · UI

Innovate UK Immersive Tech Awards 2024: Jury Prize Winner, Technical Innovation Finalist

A VR drumming experience with realistic kit audio and haptics.

I owned sound design and audio programming, built environment and graphics assets, and designed UI for a VR drumming experience: realistic kit audio, haptic feedback, and play-along and challenge modes, built with a five-person Goldsmiths team.

Unity · C# · VR · Ableton Live

Thrustmaster HOTAS and custom Arduino controller setup First-person view from the rocket battery Third-person view of the custom howitzer Live targets across the terrain Full view of the simulation map

2023

Artillery Rocket Simulator

Sole Developer

A hardware-driven artillery and guided-rocket simulator.

I built a guided-rocket and howitzer artillery simulator end to end in Unity: ballistics, particle systems, and destructible targets, driven by a Thrustmaster HOTAS and a custom-wired Arduino controller.

Unity · Arduino · Custom Input Hardware

Augmented Duelists battleground through Snapchat Custom monster card design: Bramble AR battle in progress on a phone Monster summoned onto the physical play space

2024

Augmented Duelists

UI Design · Project Management

An AR card battler played through Snapchat.

Physical cards come to life through Snapchat: scan a Snapcode to load the battleground, then duel with custom monster and action cards, models, and animations. I designed the UI system and ran project planning for the dev team.

Lens Studio · Snapchat AR

Origin of Humanity cover art Procedurally generated civilization map Terrain permutation with adjusted land-to-water ratio Generated island layout Dense continental generation

2023

Origin of Humanity

Sole Developer

A procedural civilization map generator.

Tune the land-to-water ratio and regenerate endless terrain permutations. I built the generation pipeline and UI in Unity; playable in the browser.

Unity · Procedural Generation

View all projects →

Experience

  1. Nov 2024 – Present ARCS Aviation XR Developer. I lead development of VR maintenance-training simulations in Unity (OpenXR, XR Interaction Toolkit) for Meta Quest and HTC VIVE: interactive tools that build hands-on proficiency with complex mechanical procedures, in a full-scale training environment optimized for standalone headsets, with asset-pipeline work that keeps large scenes fast to load. I also directed and produced the ARCS Trainer showcase video, handling scripting, direction, and production.
  2. Oct 2024 AWE EU, Vienna Start-Up Pitch Competition finalist and speaker with 4th Frontier. Presented BeatStudio, a rhythm-education platform grown out of the BeatBoxVR work, to an international audience of XR professionals.
  3. Sep 2023 – Sep 2024 Goldsmiths, University of London MSc, Virtual and Augmented Reality (research pathway). Built XR experiences and games across multiple engines, with hands-on prototyping, UX design, and content creation. My thesis, Real-Time Graphics Remapping, combined shader computation and object reprojection to retexture real-world objects live from RealSense depth streams.
  4. May 2024 Innovate UK Immersive Tech Awards BeatBoxVR, our five-person Goldsmiths VR drumming experience, won the Jury Prize and was a Technical Innovation finalist: realistic kit audio, haptic feedback, and a play-along system, demoed live at the showcase.
  5. Jun–Aug 2023 Sandia National Laboratories Virtual Technologies and Engineering R&D Intern. Contributed digital-twin visualizations in Unity for multidisciplinary MATLAB/Simulink models, and helped standardize resources while researching ways to streamline the Unity development cycle for complex visualizations.
  6. Sep 2019 – May 2023 University of Wisconsin–Madison BSc, Computer Science, with a certificate in Art Studio (4D Digital Art). Programmed across a wide range of languages while building media-production and 3D-modeling skills, and graduated with a 3.76 GPA.
  7. Jun–Aug 2022 3D Systems Digital Learning Content Developer (AR) on the Global Customer Success team. Developed maintenance procedures with subject-matter experts for a specialized 3D printer, and turned them into an interactive AR instruction tool for healthcare and industrial end users and the support team.
  8. Jun–Aug 2021 Quad/Graphics Software Development Intern on the Imaging Operations team. Debugged and developed software applications using a variety of programming languages, and worked in a daily Agile-Scrum process.

Toolchain

XR is where it all converges. Audio, visual, 3D, and code are one craft here, and I work across every part of it.

CORE

  • Unity
  • C#
  • OpenXR
  • XRIXR Interaction Toolkit

PLATFORMS & HARDWARE

  • Meta Quest
  • HTC VIVE
  • iPad
  • Samsung Galaxy Tab

CREATIVE

  • Ableton Live
  • Audacity
  • Photoshop
  • Maya
  • Premiere
  • After Effects
  • Vegas Pro
  • Blender

WORKFLOW

  • Git / GitHub
  • Plastic SCM
  • Azure DevOps
  • VS Code
  • Docker
  • Claude
  • Codex

ALSO WORKED WITH

  • Java
  • Lens Studio
  • Python
  • HTML / CSS
  • C++
  • SQLSQL
  • JavaScript
  • Swift
  • Obj-CObjective-C
  • Rhino
  • Figma

Contact

Get in touch, or request a copy of my resume. I'll get back to you.